As we all know, Xbox One’s eSRAM doesn’t approach the power offered by the PS4′s unified architecture and has even been blamed for Xbox One titles being unable to run at 60 FPS and 1080p, but it’s just the beginning of the new generation.

game’ Jean-Baptiste Bolcato, who is working as a Senior Producer on the upcoming Sniper Elite 3, had some interesting opinions about that though. GamingBolt spoke to him about Sniper Elite 3′s Xbox One development and asked how the team was handling eSRAM. Some developers use it for texture streaming, storing z-buffer and praise its ease of use while others have problems – how is Rebellion handling that?

Bolcato stated that, “It was clearly a bit more complicated to extract the maximum power from the Xbox One when you’re trying to do that. I think eSRAM is easy to use. The only problem is…Part of the problem is that it’s just a little bit too small to output 1080p within that size. It’s such a small size within there that we can’t do everything in 1080p with that little buffer of super-fast RAM.